Willian Metzger

I'm a game designer based in Brazil

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Tools and Languages

Main Skills

Professional projects

Teleport Decor

A scalable solution to embrace as much customization as the clients can offer, all meshes and materials are synced by rules predetermined by the end-user

  • Solo project architecture from scratch

  • Procedural UI and semi-procedural rule system

  • Database managment for meshes and materials data

  • Actor and asset automations

  • End-user's perspective and feedback

Teleport City

An interactive, scalable building mockup software based a fully rewriten plugin. This project was automated and documented to enable 3rd party studios to work without looking at any codes or blueprints

  • Deep lumen lighting control

  • Enable solutions for desktop, touch devices and pixel streaming

  • Team collaboration with 3D studios and unreal freelancers

  • 3D and 2D Shader writing and optimizations

  • UI/UX for static and procedural UI elements

Teleport VR3D

A fully interactive VR solution running on lumen (previously using lighting builds)

  • Full project management

  • Post process and controlling lighting builds

  • VR development

  • Deep asset optimizations

  • Team collaboration with artists

Freelance projects

Freelance Jobs in Unity

  • A small android shipped game

  • Billboard shading

  • Configurable oil painting shader

About me

Resume

I'm a gamer with deep passion for the game industry since I started studying game dev in 2016, I started with game maker, got proficient in Unity and then migrated to Unreal in which I have been working for over 3 years.

Brazil

4yrs of experience

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